![]() ![]() ![]() The new movement additions in this strategy game also mean you’ll have loads of avenues for combos and follow-up moves to deal with the opposition. As long as you remember the golden rule -you can’t move after you’ve taken a shot- you can do as many movement actions as you can. But that clearly takes a backseat to the meat of the game: the turn-based combat and action with different objectives for you to conquer with your hit squad of Nintendo characters and cosplaying Rabbids.Īs far as controls go, they’re spot-on perfect: there’s no need to fiddle around with grids as the cast of characters move just great with tons of flexibility, and the mapped default controls are intuitive and easy to figure out. ![]() There is a plot to tie this all together -stop a sentient goo of evil from capturing Sparks (a combo of Lumas and Rabbids) by travelling to different planets ruled by different Rabbid deities & head honchos, all clearly themed after elements and staples from past Mario titles. Leave it to this year’s sequel to expand upon the formula further while improving on the core bits that made it stand out: the turn-based tactical combat that’s basically like XCOM but with Nintendo and Ubisoft mascots duking it out. 2017’s Mario + Rabbids: Kingdom Battle was a nice breath of fresh air in a sea of Mario spin-offs, though it wasn’t perfect. Lo and behold, it worked thanks in part to its collaboration partner Ubisoft where the French game makers worked in its cute-yet-psychotic mascots the Rabbids into one charming-if-weird package. If you were to tell me that Nintendo was to delve into the turn-based strategy genre using Mario and the Mushroom Kingdom gang back in 2017, I’d be skeptical about how it would turn out. Genre: Turn-based strategy RPG but Mario & E-rating ![]()
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